by David Hakala

Digital Rights Management (DRM) is a major bone of contention between consumers of music and video and the producers of such entertainment. Producers want to control their copyrights, dictating where, how, and even how long consumers can use their creations. Consumers – buyers or customers, to give them their rightful names – want to use their purchases, their property, as they see fit. After all, when you buy a book it doesn’t open only when you are sitting in a specific chair, and it does not burst into flames and vanish after a certain period of time. Why should digital entertainment be any different?
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